Hello and welcome to the Magic Super Cube!
If you happened onto this blog by chance, this is the series where I go through the wide history of Magic sets that were Standard legal or would have been Standard legal had the format existed and choose cards from those sets and arrange them into an unwieldly Cube.
Today we are going to be continuing our look into Time Spiral block by taking a look at Planar Chaos, which looked at some cards and abilities that could technically work in other colors, with some being more of a color bend then a true one to one color shift.
This was a smaller set of 165 cards and was actually pretty easy to make choices in, especially since with the lack of artifacts and only one land, this led to more options available for each color.
Let’s get started!
White
White was probably the easiest to pick cards from among the five colors, which is not saying too much since a lot of the picks for the other colors were also pretty easy.
On the creature side of things I had a few solid options, but I decided that a creature that makes token decks much more difficult to manage and a creature that happens to work really well in enchantment decks would be the best choices.
The noncreature cards were what made white such an easy choice to pick from. These all are pretty similar but they all have a slight difference between them, with one being a modal spell, one being a way to add a tax on a spell or have it be countered, and a protection spell done in a unique way.
My picks for white are Dawn Charm, Magus of the Tabernacle, Mana Tithe, Mesa Enchantress, and Rebuff the Wicked.



Blue
Conversely, I would say that blue would have been the hardest of the five colors to choose from.
There were a lot of good options in the creature side of things that I wanted to choose, but had a bit of trouble narrowing things down. In the end I chose a creature that uses time counters to make more of itself and creature that does something that blue doesn’t really do all that often by itself and that is land ramp.
The noncreature spells also presented some difficulties in picking cards because there was a bevy of cards to pick from. I decided that a card that works well in an aggressive enchantments deck, a removal spell that blue doesn’t get access to often, and a counter spell that can make things much more chaotic.
My picks for blue are Auramancer’s Guise, Chronozoa, Dreamscape Artist, Pongify, and Spellshift.



Black
Black would probably be right in the middle in terms of how easy it was to pick cards for.
This was mostly because the creatures were not as impressive as some of the other colors. I ended up picking a creature that makes reference to a powerful land as redundancy in a black deck and the other being an alternate version of a creature that is pretty strong in aggressive decks.
The noncreature spells were where things got easier since there were a lot of solid and unique options to pick from. I chose a well known board wipe, a unique take on a counter spell, and a way to take an extra turn in black that is to my knowledge the only mono black card to do so.
My picks for black are Damnation, Dash Hopes, Magus of the Coffers, Mirri the Cursed, and Temporal Extortion.



Red
Red was the second most difficult card to choose from, and that was because there were a good number of choices to pick from.
The creature picks were comparatively easy when compared to the noncreature picks, because there was a color shifted version of a legendary creature that is pretty strong and a way for red to ramp that makes sense for red and also happens to pair well with their counterpart in the original color.
The noncreature spells were pretty tough because of the wide number of options to pick from. I ended up choosing a card that could either be a burn spell or a bounce spell in red, a modal spell that has a good bit of utility, and a creature burn spell that would normally be pretty expensive to cast but also happens to have suspend.
My picks for red are Akroma, Angel of Fury, Dead//Gone, Fury Charm, Shivan Meteor, and Simian Spirit Guide.



Green
Green on the other hand was the second easiest to pick cards from in this set and that was because there are some pretty solid options to choose from.
The noncreature spells were probably the easiest, and while there were plenty of solid options, I ended up picking an enchantment that works really well for a go wide deck and a card that allows for some pretty solid card advantage.
The creature spells were the part that kept green from being the easiest color to pick from since there were a lot of good options. I ended up picking a card that helps expand life gain decks into green that works well against go wide decks, a cheap to cast large and aggressive creature that has a downside, and creature that is a reference to a well known land that can make mana and potentially draw us cards.
My picks for green are Essence Warden, Gaea’s Anthem, Groundbreaker, Harmonize, and Magus of the Library.



Multicolor and Land
I have decided to combine these two because there really was only one land pick.
To be fair, this is a solid land that can do something that isn’t too common and is pretty strong at what it does, especially as a way to act as fixing.
The multicolor cards selection was a good variety of creatures and after looking at them I decided to choose a creature that can make mana when it attacks or taps, a creature that would not be chosen for a typal strategy but actually against a typal strategy, a Dragon that can get bigger and bigger, and a Dragon that can act as a damage based board wipe against smaller creatures.
My pick for land is Urborg, Tomb of Yawgmoth, and my picks for multicolor are Radha, Heir to Keld, Dormant Sliver, Vorosh, the Hunter, and Oros, the Avenger.



In Conclusion
Overall it was pretty easy to pick cards from this set, and there are a lot more tools for each of the colors to play with that they normally wouldn’t have access to.
When we return to the Magic Super Cube, we will be finishing Time Spiral block by taking a look at Future Sight, a set that attempted to look ahead to see what Magic would be doing in the future to some interesting results.
As usual, here is the Moxfield link to keep up with all the cards in the Cube and here is the second part of it Moxfield II!
See you next time!
Peace,
From, J.M. Casual




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