Hello and welcome to Commander Bites!

Today we are going to take a look at Sivitri, Dragon Master!

Sivitri is a four mana Planeswalker that can be your Commander with a starting loyalty of 4 with a +1 ability that until your next turn creature’s can’t attack you or Planeswalkers you control unless their controller pays 2 life for each of those creatures, a -3 ability that let’s you search your library for a Dragon card, reveal it and put it into your hand then shuffle, and a -7 ability of destroying all non-Dragon creatures.

Game Plan

Sivitri is an interesting typal Commander because blue and black are not the central colors for Dragons, that would be red. However, there are still plenty of Dragons in blue an black, with a lot of them playing into a more control aspect.

When viewed in that regard, the deck becomes a control deck that can support and is supported by Dragon typal strategies and there are some interesting directions we can take with that. Having a payoff in a control deck is important because it allows you an end goal that isn’t forcing your opponents to concede.

Support

Since we are operating on two separate axes that will eventually coincide, let’s start with the Dragon support first.

Dragonologist allows you to look at the top six cards of your library and reveal an instant, sorcery, or Dragon card from among them and put it into your hand and the rest on the bottom of your library in a random order and gives untapped Dragons you control hexproof. This is excellent because they let you did for an answer or a Dragon while also protecting your Dragons.

Dragon Turtle is a solid Dragon that we can cast early on that has flash and when it enters it and one target creature an opponent controls becomes tapped and both creatures don’t untap during their controllers’ next untap steps.

Bone Devourer can be a great card for us to cast after a board wipe because it has flash and enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn and when it dies then we draw X cards and lose X life where X is the number of +1/+1 counters on it.

Hammerhead Tyrant is where we start leaning more into the control aspect of the deck where it has whenever we cast a spell we can return a target nonland permanent and opponent controls with mana value less than or equal to that spell’s mana value to its owner’s hand.

Dragonlord Silumgar let’s us take control of a creature or Planeswalker as long as we control them, Keiga, the Tide Star lets us take control of target creature when it dies, and Brainstealer Dragon let’s us take the top card of each opponent’s library at the beginning of our end step and let’s us play those cards as long as they remain exiled and whenever a nonland permanent an opponent owns enters the battlefield under our control, they lose life equal to its mana value.

Crux of Fate is the best board wipe for us because we can either destroy all Dragon creatures or destroy all non-Dragon creatures, so we don’t need to rely on Sivitri’s -7 ability as our only source of removal.

Silumgar’s Scorn counters target spell unless an opponent pays one mana, but if we revealed a Dragon card in our hand then the spell becomes a second copy of Counterspell, Draconic Lore gets two mana cheaper if we control a Dragon and draws us three cards, and Haunting Voyage let’s us choose a creature type and we reanimate two creatures of that creature type unless we foretold it, in which we return all creatures of that creature type from our graveyard to the battlefield.

Setbacks

The biggest problem this deck will have will be mana generation, because while we have access to a lot of cool Dragons, they are all very pricey to cast.

We have some cheap Dragons we can cast, but for the most part a lot of Dragons start in the four or five mana range. This can be a bit of concern if we want to cast our big Dragons with cool abilities, but are help back because we want to make sure that it stays in play or we want to make sure that our opponents don’t win.

It’s an interesting dance because we can also play ways to make our Dragons cheaper like with the Medallions or Urza’s Incubator to make them a lot cheaper, we need to have cast them early enough in the game to make use of them. This leads back to the concern in making sure we have the mana to out tempo our opponents into us getting ahead while keeping our opponents behind.

Quicksilver Amulet and Reanimate can also help us get our creatures out in a roundabout way, but if we lean in a control direction, deck space is going to be tight.

Bracket Rating: 3

I do think that Sivitri provides an interesting combination of control and typal strategies that happen to have a lot of overlap with Dragons especially, but the higher mana value of the good Dragons makes things difficult.

You can use your cheap control spells to make sure you can cast your Dragons, but you still need the mana to cast those big Dragons, and against certain match ups the deck may be a bit too slow to compete with some higher bracket strategies.

While you can manage a complete control deck that has a couple of Dragons to win the game that can be tutored by Sivitri, ideally you want to play a lot more Dragons.

The deck stands comfortably in bracket 3 where you have a solid enough strategy, use some Game Changers to accelerate your mana production, and keep players in check so you can get your big Dragons in play.

Thank you for reading, see you all tomorrow!

Peace,

From, J.M. Casual

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