Hello and welcome to Daily Commander!

Today we are going to be talking about Sedris, the Traitor King!

Sedris is a five mana 5/5 that gives each creature card in your graveyard has unearth for two and a black.

Simple and effective, which is good to have sometimes and I feel that Sedris can make use of it’s unearth ability in a fun way.

What I’m thinking of is to exploit creatures with attack triggers, rather than enters the battlefield effects because they have haste and make more use attacking and doing something rather than a second enters the battlefield effect.

There are quite a few powerful attack trigger abilities that we can use, so let’s make the most of them.

The first thing we need to do is get creature cards into our graveyard, and the most reliable way to do that is by milling ourselves.

Volume and efficiency in mana value is important, so cheap mill spells like Tome Scour works wonders, especially at the rate of one mana for five cards.

Dimir Charm can also be useful in this case because it can be used to counter a late game sorcery, destroy a creature in the early game, and can let you look at the top three cards of your library then pick one to stay on top while milling the other two.

We can have access to additional removal with Shenanigans, which can destroy an artifact for two mana and has Dredge 1, meaning that instead of drawing a card we can put Shenanigans back into our hand and mill one.

A recursive artifact removal spell where every player likely has an Arcane Signet or a Sol Ring is especially useful.

The next biggest thing we need to consider are creatures that have attack trigger effects that we can make use of, especially if they are of a higher mana value.

Zareth San, the Trickster is pretty good to have if we pack in some permanent destruction because we can get our opponents things for free.

Firbolg Flutist is a solid choice to consider because they can gain control of a creature an opponent controls and gives it haste and myriad.

We can also look at something like Flamerush Rider, which when it attacks it creates a token copy of another attacking creature with that token coming in tapped and attacking, which means any utility creature with an enters the battlefield effect will be good to bring in.

Then of course we can make use of creatures that make an extra combat, like Karlach, Fury of Avernus, which we can bring out to get another combat while giving our creatures first strike as well.

The best way we can win is by making use of some of the more oppressive attack triggers from big mana creatures that we get into the graveyard.

Pathrazer of Ulamog is really good in this regard because annihilator is a very powerful mechanic, and having annihilator 3 is going to be very oppressive.

Pair that with what few copy triggered ability options we have, such as Fractured Realm and Vantress Visions, then annihilator 3 can become annihilator 9 real quick.

We can even make the creature we bring in stay around in a roundabout way if we use something like Utvara Hellkite, which makes a Dragon token when a Dragon attacks or something like Mist-Syndicate Naga, which makes a copy of itself when it deals combat damage.

Sedris can be a relatively easy Commander to build around, and it can actually be a helpful Commander for newer players who want something a little more simple, but has some room to grow in complexity.

Self mill tends to be a strange concept for newer players, so having something have recognizable value for having things in your graveyard can help a newer player get better at the game, especially if you pair that with an aggro strategy.

Thank you for reading, see you tomorrow on the next Daily Commander!

Peace,

From, J.M. Casual

3 responses to “Daily Commander: Sedris, the Traitor King”

  1. I actually came across some posts where people were discussing Sedris recently. These things just happen in the general course of me googling old cards/decks I guess! The overwhelming verdict was that it’s been powercrept out of the format and yeah: 6 mana and it doesn’t really actually DO anything until you sink another 3. Which is probably on your next turn, and you have to do the set up beforehand too. Which is fine if you’re happy playing uber-casual, which you should as that can be a lot of fun. But it’s interesting thinking about what absolutely insanity a remix of this card would be with current design parameters.

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    1. Oh Sedris is definitely a product of power creep, especially with it’s mana cost and slow effect. I could imagine a new Sedris being 4 mana, the effect costing the same but being slightly more permanent with the introduction of finality counters. There are plenty of ways to make a new Sedris, though we would need to return to Alara to see it more definitively.

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      1. 4 mana with self mill on ETB and/or upkeep? Though it’d probably need even more than that to make people take notice these days!

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