Hello and welcome back to the Magic Super Cube!

For those unaware, this is where we go through the history of Magic and choose cards that were Standard legal or would have been Standard legal if the format existed and make a massive Cube from all of those choices.

Today we are going though the second set of Mirage block by talking about Visions, which was a bit of a challenge. The set is smaller in being 167 cards, but the difficulty came from that there were some solid choices available.

I had to make some difficult choices, and again I am tempted to up the card count, but again for the sake of my own sanity I decided against it.

We are looking at Visions, so let’s get started!

White

White wasn’t too difficult to pick from, but there weren’t too many interesting option in my opinion.

For the noncreature spell I had a difficult time picking which one because the options ranged from combat tricks and a board wipe for big creatures, but I instead opted for some land ramp because that would help make white a little more desirable for the Cube.

The creatures were also some difficult to pick, but that was more so because I had one choice locked in since I felt like the Cube needed some higher curve creatures, so the second creature was more of a difficult choice. In the end I chose a creature that had some utility.

My picks for white are Archangel, Longbow Archer, and Tithe.

Blue

Blue was tough because I wanted to pick some more creatures for blue since I feel like there aren’t enough and there were some tough choices.

The reasons why there were some tough choices for the creatures was because there were some decent creatures to pick from and I had to narrow down my choices significantly. I ended up with a creature that had a unique play style option and a classic creature that can present some potential play styles in the future.

The noncreature choice for blue was a bit tricky since there were some decent options available. I ended up picking an interesting form of card advantage that seems to have shifted to red in modern card design, but is pretty interesting to see this early in blue.

My picks for blue are Chronatog, Man-o’-War, and Three Wishes.

Black

Black was one of the easier colors to pick, with the exception of the creature options.

The creature options in black didn’t really impress me, but there were a couple of options to pick from. I ended for a creature that had some recursion attached to it because it can play well with sacrifice strategies in the future.

The noncreature spells were much easier to pick from, mostly because of how iconic they were amongst the other options in black. One is a recursion piece and the other is an iconic tutor that first came from this set.

My picks for black are Brood of Cockroaches, Necromancy, and Vampiric Tutor.

Red

Red wasn’t too hard, though I did have to narrow down which noncreature options to pick from.

The creature choice was easy, especially since it is a subtheme of the Cube of a particular creature type that I had to pick one of the better support pieces for that particular typal strategy.

The noncreature spells were a bit tricky, in a similar way to how white had some difficult choices with creatures in that I had one that immediately wanted to choose from, while the second one was a bit of a tougher choice. In the end I chose an iconic burn spell and the other was to help with more aggressive strategies.

My picks for red are Fireblast, Goblin Recruiter, and Relentless Assault.

Green

This was the hardest colors to pick from because of what I wanted out of the Cube.

The noncreature spell was where this was the most difficult choice because there is one iconic card that I could have chosen, but decided against because while it is iconic, I didn’t think that the playstyle it would have with the Cube would be fun or interesting. Instead I chose a card that would be helpful for a future archetype that will show up later on while also being a fairly iconic card in its own right.

The creatures were also a bit tricky because there was one choice I wanted even though it isn’t the best card because this is whole Cube is build for fun so I decided to have one goofy pick, which made the other pick a bit difficult. In the end I leaned on a good card that would be helpful for shenanigans in the future.

My picks for green are Quirion Ranger, Summer Bloom, and Uktabi Orangutan.

Multicolor

Multicolor was not the hardest to pick from, one because there were overall less options and it was an easy series of picks.

Like Mirage, Visions started having some cards that were the enemy color pairs, one of each pair, so making that choice was very easy for me because while I could have chosen one of the two options for the allied pairs, I thought that the Cube could use some more of these options.

It also helps that they were some interesting options between them in that one is powerful form of protection, another is a less than ideal creature with a massive downside, another is a very strong form of ramp, a piece of incredibly selective removal, and the last is a creature with a wacky ability.

My picks for multicolor are Righteous War, Firestorm Hellkite, Squandered Resources, Suleiman’s Legacy, and Pygmy Hippo.

Artifacts and Lands

Most of this section will be about the artifacts because the land choices were pretty easy.

The lands are part of an iconic cycle and are can provide some interesting play styles for the future of the Cube, and the other land options that were available were just fine, but not spectacular.

The artifacts on the other hand were some of the more interesting choices in that the ones I ended up choosing are a symmetrical draw and discard outlet, a token generator that can also make mana, symmetrical cost reduction, mana generation, and a massive potential token generator.

My picks for the artifacts are Anvil of Bogardan, Diamond Kaleidoscope, Helm of Awakening, Sisay’s Ring, and Snake Basket.

My picks for lands are Karoo, Coral Atoll, Everglades, Dormant Volcano, and Jungle Basin.

In Conclusion

As far as picking from sets, this was one of the tougher ones because there was a mixture of interesting to play with cards and a couple of iconic cards.

When we come back the to Magic Super Cube we’ll be diving back into Core sets by taking a look at Fifth Edition, which is going to be a massive set of over 400 cards, which is going to make things really tough.

As usual, here is the Moxfield link to keep up with all the cards in the Cube!

See you next time!

Peace,

From, J.M. Casual

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