Hello and welcome to the return of the Magic Super Cube!

For those who don’t know, this is the blog where I go through the history of Magic and I pick cards from every set that was Standard legal or would be Standard legal had the format existed and made a massive Cube out of those cards.

When we last looked at the Cube we took a look at Revised, which helped us fill in a lot of holes while also adding cards to help smooth out what the Cube offered for the future. Today, however, is where we get to introduce two new aspects of the Cube going forward as we take a look at Legends.

Legends has two major innovations in terms of Magic design, and that was the creation of multicolor cards and the advent of Legendary cards. This allows us to expand potential archetypes while potentially building some new ones.

Let’s get started!

White

Thankfully Legends is big set with over 300 cards, which means our options have broadened up in each color.

For white I wanted to add a bit more of a control staple in terms of the noncreature cards, and the one I picked is an iconic one that can add an interesting dimension when building the Cube for the future.

As far as creatures are concerned, I chose one creature that I found to be iconic for a design reason and another for being a solid one drop to have available in the Cube.

My picks for white are Moat, Thunder Spirit, and Tundra Wolves.

Blue

Looking at the blue cards, I had a lot of options to pick from, which made things a little difficult for me.

In terms of what creatures I wanted, there were a bevy of options, but I wanted to add a creature that would be nice to fill out the curve and because it is one of the earliest instances of a modern design decision.

The noncreature spells is where I had the hardest time, mostly because there were a bunch of really good choices to choose from. In the end I decided that some iconic spells would be better, especially from this set.

My picks for blue are Force Spike, Mana Drain, and Zephyr Falcon.

Black

As usual black was one of the hardest to pick out, and I do know that there are some cards I missed that can’t be chosen again, but I stand by my picks.

In order to help bring out more typal strategies for the future, I decided to pick a creature that would eventually have a ton of support, but wanted to start getting some pieces in play until we got there.

The noncreature spells proved to be difficult, but I decided that adding something that provided card advantage and a board wipe that both had some downsides or costs would help add some foundation to the Cube.

My picks for black are Greed, Hellfire, and Walking Dead.

Red

Red is where I wanted to add a few more oddball choices to help give a bit of variety to the Cube.

For the noncreature spell, among the card types that were introduced in Legends was World Enchantments, which were enchantments that effected everything and only one could be in play at a time from either player. So I wanted a couple in the set and red had a solid one to use.

As far as creatures go, I wanted a big creature that could help close out a game and a smaller creature that was a little quirky but could help with some counters strategies or big mana strategies later.

My picks for red are Aerathi Berserker, Land’s Edge, and Primordial Ooze.

Green

Green is another color I wanted to get a little creative with in terms of what I picked.

For the noncreature spells, there a couple of World Enchantments I wanted to pick and ended up picking one to help give a new dimension to the Cube, saving the other one for a future set.

The creature spells are off kilter and off color pie for green, but I thought having them would be nicer to have in terms of options for the Cube.

My picks for green are Hornet Cobra, Killer Bees, and Living Plane.

Artifacts and Land

Before getting to the multicolor cards, I wanted to talk about artifacts and land that I wanted for the Cube.

While Legends does have a variety of lands that I could choose from, I only ended up picking one land, and that is because it is iconic to the set.

This left the non-multicolor space left for artifacts and the ones that I ended up going with were artifacts that reduced the cost of spells, provided a neat interaction for non-blue decks, and introduces an alternate win strategy that also debuted with Legends.

The land I picked is The Tabernacle at Pendrell Vale and the artifacts I picked are Mana Matrix, Planar Gate, Ring of Immortals, and Serpent Generator.

Multicolor

Getting onto the largest number of cards from Legends are the actual Legendary and multicolor creatures, because at the time they were the only options for either.

Looking at the available color combinations, there were only the allied pairs and the shards that were available, so I decided to pick one of each.

Notably there are five cards not included in my picks, and the reason for their omission is that they will be choices for a future set and to not just have the predictable choices for the multicolor cards.

My picks for multicolor are Rasputin Dreamweaver, Ramirez DePietro, Tor Wauki, Stangg, Gabriel Angelfire, Dakkon Blackblade, Tetsuo Umezawa, Adun Oakenshield, Hazezon Tamar, and Angus Mackenzie.

In Conclusion

Legends is an interesting set because it allows for a lot of interesting cards to be added to the Cube that may be harder to come by as we get into more modern sets.

Next week we will get back to Magic Project: Omega, but the next time we get to the Magic Super Cube we will be talking about The Dark, a set which took an interesting look at the color pie and looked at the darker aspects of each color.

As per usual, here is the Moxfield link with the updated cards!

See you next time!

Peace,

From, J.M. Casual

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