Hello and welcome to Daily Commander!
Today we are going to be talking about Sundial, Dawn Tyrant!

Sundial is a two mana 3/3 vanilla creature that came from a cycle of legendary vanilla creatures in Aetherdrift.
Having a vanilla creature as your Commander is not ideal, but there is some value in our Commander being a two mana 3/3 artifact creature. There are a few synergies we can take advantage of.

The first thing we need are to make take advantage of the fact that we are going to be playing a lot of cheap artifacts in this deck.
Digsite Engineer is a good start since whenever we cast an artifact spell, we can pay to to make a Construct artifact creature token that gets +1/+1 for each artifact you control.
Scrap Trawler is another solid option as a way to give your deck some recursion if your artifacts get destroyed. If we play a ton of one or two mana artifacts then we should be able to recur them often, which also includes our Commander.
Speaking of artifacts dying, we can use Solemn Simulacrum as a way to get Scrap Trawler to trigger with it dying to draw a card, and we can pair that with Scrapyard Recombiner to search a Construct from our deck to put into our hand.

Since most of our creatures are going to be artifact creatures, we should find way to buff them and make them into even bigger threats.
Tempered Steel is one of the more efficient ways to do this since it is a straight anthem for artifact creatures.
If we want to give our cheap artifact creatures some extra oomph, then we can also include Cyberman Patrol to make blocking our creatures much more of an issue by giving each of our artifact creatures afflict 3. In a similar vein, Cyberman Squadron can also be a way to beef up our numbers by giving our nonlegendary artifact creatures myriad.
Once we get a ton of artifacts that way, then the constructs made with Thousand Moons Smithy then eventually Barracks of the Thousand get incredibly huge very quickly.
There is also Illustrious Wanderglyph, which makes a 1/1 Gnome artifact creature token at the beginning of each upkeep, and once we hit the city’s blessing, then other artifact creatures we control get +2/+2.

The last thing we need is a way to win the game, and we should be able to win via an overwhelming number of artifacts.
With all of those artifacts we can play a board wipe like Organic Extinction with no issues since it leaves our wide swath of artifact creatures alone. We can then use something like Steel Overseer to give all of our artifact creatures a +1/+1 counter, Bronze Guardian to give our artifacts ward 2, and Chief of the Foundry to make them bigger.
If we have a couple of artifacts in the graveyard, say a Salvation Colossus which makes our creatures bigger and gives them indestructible whenever you attack and a Salvation Engine that also buffs your creatures and can reanimate artifacts and a Cityscape Leveler that destroys a nonland permanent when it enters and attacks, then something like Redress Fate or Triumphant Reckoning can bring them back to the battlefield to give your things a massive power boost to swing for game.
However, if most of our artifacts are going to be relatively low mana, then Court of Ardenvale is a way to get our cheap artifacts back onto the battlefield, getting our more expensive things back if we become the monarch, which we do when it enters the battlefield.
Sundial as a Commander is incredibly limited in what it can do, and a lot of what this deck does is because of what Sundial is and not so much what it can do. Vanilla Commanders are always tricky because you need to find an angle to attack the deck from, and Sundial just so happens to be an artifact creature in a color that does well with artifacts and cheap artifact recursion.
I do think that you can make a solid Sundial deck, its just going to take a lot of time to build and experiment with.
Thank you for reading, see you tomorrow for the next Daily Commander!
Peace,
From, J.M. Casual





Leave a comment