Hello and welcome back to the Magic Super Cube!
This is where I go through the history of Magic and pick cards from every set that was Standard legal or would have been Standard legal had the format existed to make an insanely huge Cube.
Last time we took a look at Antiquities and all of the artifact synergies that the set was comprised of, but today we are going back to basics by looking through Revised.
Revised is comprised of a bunch of cards that were printed in ABU, Arabian Nights, and Antiquities. It left out some of the more problematic cards like the Power Nine, but will help fill out the Cube with essentials that I missed from previous blogs.
Let’s get started!
White
Revised is a much larger set, especially when compared with Arabian Nights and Antiquities, so I had more choices in picking cards to help fill out the holes that I’m missing.
With white I wanted to add an iconic card in the color, despite the negative impression it has left in the grander Magic history.
The other cards I went with were ways to help give white a solid creature as well as a way to help potentially develop a life gain type of archetype for the future.
My picks for white are Armageddon, Reverse Damage, and White Knight.



Blue
With blue I wanted to expand on what we had begun to develop, as well as introduce some more variety.
Looking at the spells available, there were a couple that I left out in previous sets because I could choose them here especially as we have added some things that make these spells more effective or will be more effective as we go on, and there was an iconic creature that I also decided to add.
I didn’t just add the creature to just because it was iconic, I also chose it because it could help start developing multicolor synergies as the Cube gets developed.
My picks for blue are Animate Artifact, Clone, and Prodigal Sorcerer.



Black
Black has been one of the easiest early colors to pick cards for, and with this set I decided to help fill out black’s creatures.
I added a couple of iconic creatures, one because it serves as the perfect foil for another pick on the list, and the other is one of the iconic creatures in black, even if its quality is dubious.
The spell I chose was another iconic spell that I didn’t have a lot of sets to choose from and choosing it now could allow me to pick more fundamental spells as we look through other core sets.
My picks for black are Animate Dead, Black Knight, and Lord of the Pit.



Red
The picks for red were to add variety to the cube later down the line, and to pick a couple more iconic spells now before they were made unavailable.
There were more spells chosen here, with one iconic spell that I didn’t choose because there was a more iconic red spell, the other spell was chosen because it was the last chance I had to pick from before it was made unavailable.
The creature I chose from this group was to help bring in a typal strategy for the future that I started in ABU, and this helps flesh it out a bit.
My picks for red are Fireball, Fork, and Mons Goblin Raiders.



Green
Green has been one of the more difficult colors, mostly because of how limited some of the options were in Arabian Nights and Antiquities, with me having missed out some iconic cards in ABU because of how much limited time they had.
Now that we have reached Revised, there was more room for me to choose fundamentals of green to help establishing its identity as the Cube evolves.
It helps that we could use a bit more of what green does best: make mana, make big creatures, and deal with enchantments.
My picks for green are Giant Growth, Llanowar Elves, and Tranquility.



Artifacts
This was a tough one because I already had the lands I wanted set, so I needed to fill out the rest of the allotted slots for artifacts, of which there were still plenty to choose from.
I wanted to fill up the space with artifacts that I wasn’t able to add previously, as well as artifacts that I think would add a unique twist to the Cube. This Cubes first and foremost goal is to be fun and not to be taken too seriously, so a few goofy artifacts would help that.
There are still some great artifacts, I just wanted to add a couple of quirky ones to help spice the Cube up a bit.
My picks for artifacts are Ankh of Mishra, Armageddon Clock, Basalt Monolith, Black Vise, Clockwork Beast, Dingus Egg, Dragon Engine, Glasses of Urza, Jayemdae Tome, and Mana Vault



Lands
Of my choices for lands, there were only so many options. Especially as we get through the Cube, there should be some iconic lands added that have been missing.
It’s a good thing that these lands were available here because otherwise there would be an incomplete cycle of iconic lands that would be missing from the Cube.
My picks for lands are Scrubland, Volcanic Island, Bayou, Plateau, and Tropical Island.



In Conclusion
Revised has allowed me to fill up some gaps that the Cube has had for a bit while also developing a couple of strategies already available in the Cube while also opening up strategies for the future.
Remember, for the next couple of weeks the Magic Super Cube and Magic Project: Omega will not be posting, so this is going to be good bye for a bit.
When we do return to the Magic Super Cube we will be delving into Legends and the first multicolor set and see how that affects building the Cube.
Here is the Moxfield link where you can keep an eye on the Cube!
See you next time!
Peace,
From, J.M. Casual
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