Hello and welcome to Daily Commander!
Today we are going to be talking about Wort, the Raidmother!

Wort is a six mana 3/3 that creates two 1/1 Goblin Warrior creature tokens and each red or green instant or sorcery spell has Conspire, which copies the spell if we tap two creatures that share a color with the spell.
On the surface Wort seems like a straightforward Commander, pack in a bunch of instants and sorceries and tap our creatures to copy them. The tricky part is making sure that we have the correct creatures to tap to copy those spells.
Wort subtly implies that we should have multicolor creatures to get the most out of her ability, so our goal is to get a decent number of multicolored creatures on the battlefield so we can conspire our way into big spells.

The first thing we need are creatures that we can cast that have some sort of value, and are multicolored so when we get Wort out we can make the most of her ability. Luckily red and green have a large access of cheap multicolor creatures we can use.
Goblin Anarchomancer is perfect for this because they can reduce the cost of our spells and is cheap enough that we can get them onto the battlefield early on to start accruing value early.
In a similar vein we can also use Burning Tree Emissary, which makes a red and a green when they are cast, meaning that we can cast a Goblin Anarchomancer right afterwards, or two of the three one mana red/green cards to get more bodies onto the battlefield.
Ruby, Daring Tracker is a hasty mana dork that gets bigger when we get our bigger creatures out, Targ Nar, Vexing Shusher can ensure we can cast our spells by making them unable to be countered, and Gruul Spellbreaker can give us hexproof on our turn.

One other way we can get as many creatures that are red and green are the various ways of getting multicolored tokens onto the battlefield, of which we have fewer options.
Xenagos, the Reveler can not only make a red and green Satyr with haste, but when we have a larger number of creatures we can produce a substantial amount of mana to cast our bigger spells in the late game.
While the ultimate on Xenagos is a nice option, the ultimate on Domri, Chaos Bringer is much more desirable because we gain an emblem that makes a red and green Beast token with trample and Domri can also add a red or green mana that gives any creature we cast with it Riot.
Dragon Broodmother can make a 1/1 red and green Dragon with flying and Devour 2, which we will not use often because we need the bodies more than we need the power. Omnath, Locus of Rage can give us a 5/5 red and green Elemental via Landfall and there is also the benefit of if either it or an Elemental dies we can deal 3 damage to something.
If we can get Wort onto the battlefield, then we can cast Revel of the Fallen God to get 8 red and green Satyrs with haste, which is definitely for the late game.

As far as what we cast, the bigger the spells the better the outcome, especially if they have something that allows us to cast an additional spell.
Hit the Mother Lode is a great example of this because we can Discover 10 and gain Treasures for the difference of the spell cast and 10 twice, and any instants and sorceries we cast also have Conspire because of Wort, so the chain reaction can get immense.
Brass’s Bounty can give us a huge swath of Treasures, Explosive Singularity can clear out a player at a low life total, and Boundless Realms can grab a ton of lands which when paired with Treacherous Terrain can win us the game.
We can even just get an absurd amount of mana to cast huge X spells and double their effectiveness because when an X spell is copied we get that X value.
We can finish with a Crackle of Power with X at 4 dealing 20 damage to four targets twice, have an immense swarm of tokens with Song of Totentanz and For the Common Good, or turn a simple Boltwave into a win with Storm King’s Thunder copying it an absurd number of times.
Of course this is all best case scenario, and Wort is very much a dream big sort of Commander. The biggest weakness of the deck is making sure we can protect Wort, because while her ability can lead to us to victory, six mana can be slow and as you would expect board wipes our the bane of this deck.
Still, dreaming big is the fun thing about Commander.
Thank you for reading, see you tomorrow for the next Daily Commander!
Peace,
From, J.M. Casual





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