Hello and welcome to Daily Commander!
Today we are going to be talking about Plargg and Nassari!

Plargg and Nassari is a five mana 5/4 that at the beginning of your upkeep each player exiles cards from the top of their library until they exile a nonland card, an opponent chooses one of the exiled cards and you may choose up to two of the other exiled cards to cast without paying their mana cost.
This is a little oddly worded and took me a second to understand, but basically each player puts up a nonland card from their library, one opponent chooses one to not be chosen, and from the remaining cards you can play up to two of them.
Taking a look at that effect has only one playstyle in mind for me: a chaos deck.
For those who don’t know, a chaos deck is any deck that intends to randomize the outcome of the game without much input from any player. You casting random spells from any library, your opponent losing one thing and getting something random, Cascade, etc.
The way to win is never clear and always different, but the journey is always new.

Since we are going all in on the chaos theme, the first thing to consider are cards that are chaos playmakers that we can potentially cast for free with Plargg and Nassari.
Dance with Calamity is a recent one that has the fun theme of you basically playing blackjack with your library trying to get to and not over 13 and casting all of those spells for free if you do well.
Speaking of chaos, we have Chaos Wand, which allows you to cast an instant or sorcery from an opponent’s library, along with Wand of Wonder which can do so as well but effects each opponent and has the added random element of adding a dice roll to see how many of those exiled cards you can play for free.
If you want to share in the chaos, there is Creative Technique, which allows you to cast a random nonland spell for free, but also has Demonstrate which allows you to copy the spell and if you do an opponent also copies the spell.

The biggest draw back to getting a chaos deck to function correctly is that we need a lot of mana to get it rolling.
So we need a lot of burst mana that is more effective in the middle game as we set things up, so Mana Geyser is pretty necessary since we can get a huge swing of mana to start the chain reaction at any point we cast it, save the early game.
Rousing Refrain is also a solid card, especially for the early game if we can get it online, because it adds a red mana for each card in target opponent’s hand that until the end of the turn isn’t lost as steps and phases end, and it can be Suspended in the early game and it returns to being Suspended after it is cast for more mana down the line.
There are also a few mana rocks that help in producing big mana as the game goes on, Glittering Stockpile and Red Mana Battery are two examples where the you can store a huge amount of mana to cash out when you need it.
We also have access to some effective removal, which is not too common in red, but there is Chaos Warp for any permanent, Wild Magic Surge to destroy an opponent’s permanent and replaces it, and Guff Rewrites History which is similar to Chaos Warp but doesn’t hit lands or enchantments but also gets every player.

As fun as a chaos deck can be (for you at least), we still do want the end to game at some point. Our finishers should be big and explosive, and able to clear the way for us to win.
Call Forth the Tempest is an option because not only does it clear the board for us, but it also Cascades twice, which means we can play other huge mana spells that deal damage to bring the hurt.
Fire Tempest, Cinderstorm, Inferno, Searing Flesh, and Searing Wind are ways to deal huge swings of damage to either every player or a target player, and are targets for the Cascade hits.
There is also Hit the Mother Lode, which has Discover 10 and if that card’s mana value is less than 10 then we get tapped Treasure tokens equal to the difference and Explosion of Riches to draw cards and deal damage.
For the real kicker, we also have access to some big mana Storm cards, like Elemental Eruption for 4/4 Dragon tokens with flying and prowess, Ignite Memories to deal damage, Spreading Insurrection to steal creatures, and if you are feeling cruel there is also Volcanic Awakening.
There are also creatures that effectively give Storm or have a Storm like effect, Crackling Spellslinger to flash in for to give the next instant or sorcery you cast Storm, and Stormsplitter which makes a token copy of Stormsplitter when you cast an instant or sorcery.
Chaos is a fun archetype that Plargg and Nassari enable, but beware in that it can potentially get annoying if you take too long. There are plenty of other chaos cards that I could have chosen but decided not to because they are headaches to deal with and take too long to resolve.
Chaos responsibly folks.
Thank you for reading, see you tomorrow for the next Daily Commander!
Peace,
From, J.M. Casual





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