Hello and welcome to Daily Commander!
Today we are talking about Beregond of the Guard!

Beregond is a four mana 3/3 with whenever he or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until the end of turn.
A simple enough strategy in Human typal, and white does have a lot of Humans so the idea is straightforward, but what I want to focus on is making sure that we can potentially alpha strike a total win.
This is going to be a bit of a pricier build than I normally work on because of wanting to focus on getting the win, just letting you all know.

So the first thing we need to focus on is getting as mana Humans onto the battlefield as possible, and we do have quite a few ways to get this rolling.
Horn of Gondor fits into the flavor and the idea of the strategy as well because it comes in with a Human token and as the game progresses and you get more Humans out, you make more and more Humans.
Adeline, Resplendent Cathar is also an ideal choice because not only do they get bigger for each creature you control, but she triggers whenever you attack and creates a Human token for each opponent that is tapped and attacking that opponent, meaning that we get at most three more Beregond triggers.
Sunset Revelry is also a good card to help you stabilize if things aren’t looking great by gaining you life, drawing you a card, and making some Humans.
Then as a way to get the biggest army of creatures possible, there is Visions of Glory, which creates a Human token for each creature you control, that can be cast with Flashback so you can double dip on that much value.

Like I said, I wanted to focus on getting the largest alpha strike to win the game, which means that the best chance we have at doing that is getting an absurd amount of tokens onto the battlefield.
Anointed Procession is essentially a Doubling Season for tokens in white and is one of the most ideal ways to get help get a huge number of tokens onto the battlefield by doubling the number of tokens that are produced.
Mondrak, Glory Dominus does this as well, but can give itself indestructible and Ojer Taq, Deepest Foundation creates three times as many tokens and when destroyed becomes a land that can come back as a creature.
If we somehow manage to get all three onto the battlefield, then making one Human token becomes twelve Human tokens, three becomes thirty six, and the numbers become more and more absurd the more tokens you make.
The biggest problem is that all three of these cards command expensive prices, and there isn’t a lot of other alternatives to them other then replacing them with massive token makers.
If your group is ok with proxies, then proxy away, if not then replace them with some other token makers like Increasing Devotion, Call the Coppercoats, or Wedding Announcement.

Now the biggest threat to a massive army of creature tokens are board wipes, meaning that we need to have a way to ensure that we can protect ourselves any way we can.
No one expects a Mana Tithe, and if someone commits a large number of resources to cast a board wipe then they will likely not have the mana to pay for it.
Same goes for something like Lapse of Certainty, which is a soft counter spell in that it goes back on top of an opponent’s library instead of the graveyard, but it gets rid of it for a turn.
There is also Reprieve, which is a sort of counter spell in that it returns the card to the opponent’s hand, but they will not likely have the mana to cast the spell again if it is a board wipe like Wrath of God.
If it is a damage based board wipe, then we have Akroma’s Will to give a whole host of abilities, the most important one being indestructible.
Ideally the power of our creatures should be high enough that this doesn’t matter, but we need to be prepared for this eventuality.
For exile based removal, we have cards that can tax that like Reidane, God of the Worthy or artifacts that can hard counter it in Null Brooch. The higher powered spells that are cast for free can be countered with things like Vexing Bauble, Void Mirror, or even Boromir, Warden of the Tower.
Beregond is very straightforward, so making him work is not the hard part. The hard part is making sure that you have the right things in play to help you get to a win, and this is where the economics of Magic come into play unfortunately.
The best cards to help you win are expensive, but there are cheaper ways that while not doing what those other cards do, can still help you get into a much better position.
Thank you for reading, see you tomorrow for the next Daily Commander!
Peace,
From, J.M. Casual





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