Hello and welcome to Daily Commander!
Today we are going to be talking about, Rohgahh of Kher Keep!

Rohgahh is a six mana 5/5 with creatures you control name Kobolds of Kher Keep get +2/+2 and at the beginning of your upkeep you may pay triple red and if you don’t you tap Rohgahh and all creatures named Kobolds of Kher Keep and an opponent gains control of Rohgahh and the Kobolds of Kher Keep.
This is a very unusual typal Commander in that it wants you to play a creature with a specific name and only creatures with that name get a boost and a detriment.
This is something we can work with, but it isn’t going to be very easy.

To get the most value out of Rohgahh, we need ways to get as many creatures named Kobolds of Kher Keep onto the battlefield.
Kher Keep, luckily, makes tokens of the Kobolds of Kher Keep, and we can actually play the real Kobolds of Kher Keep in our deck as well.
There was also the new version named Rohgahh, Kher Keep Overlord which is an lord to all Kobolds, whenever you cast a Kobold spell you may pay 2 to make a 4/4 Dragon token and whenever you cast a Dragon spell you get a Kobolds of Kher Keep.
Then there is the most efficient version of this effect in Rosnakht, Heir of Rohgahh which has battle cry and a Heroic ability of whenever you cast a spell that targets Rosnakht you create a Kobolds of Kher Keep.

The toughest part about this deck is being able to get as many copies of the Kobolds of Kher Keep onto that battlefield, and a lot of our options are only temporary.
Orthion, Hero of Lavabrink can either make a singular token copy of a creature with haste that is sacrifices at the beginning of the next end step, or five token copies of the creature for nine mana, again with haste and must be sacrificed at the end of the turn.
There is also Sandstorm Crasher, which makes a token copy of the creature when it is exerted, Molten Duplication does it while making the copy an artifact as well, and of course there is Kiki-Jiki, Mirror Breaker which can tap to do it at any time.
The biggest thing that makes all of these not permanent solutions is that the tokens are sacrificed at the end of turn.
We can however use that to our advantage.

We can make use of the sacrifice effects to our advantage.
Mayhem Devil was the first card to come to mind because for a while it was a Pioneer staple as a way to help close out a game, and with the number of Kobolds of Kher Keep that we are planning to sacrifice, it becomes a viable contender.
Havoc Jester and Mirkwood Bats do similar effects, with Mirkwood Bats being better because it triggers whenever you create or sacrifice a token and deals 1 damage to every opponent.
If we want a bigger creature, there is Blood Aspirant which gets bigger whenever we sacrifice a creature, which means it counts every sacrificed creature and not all of them as one trigger, and has the ability to ping a creature and prevent it from blocking, at the cost of two mana and sacrificing a creature.
As a potential way to finish a player or do a massive swing of damage, there is Juri, Master of the Revue, which gets bigger whenever we sacrifice a permanent and when they die they deal damage equal to their power to any target.
Rohgahh is not the ideal typal Commander, and we had to go through a roundabout way to get them to work, but we managed it.
Typal Commanders have come a long way, and while I do know that the reason Rohgahh works that way was because of formats where you could have multiple copies of a card, thanks to modern card design we can actually make it kind of work in a singleton format.
Thank you for reading, see you tomorrow for the next Daily Commander!
Peace,
From, J.M. Casual





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