Hello and welcome to Daily Commander!

Today we are going to be talking about The Swarmweaver!

The Swarmweaver is a four mana 2/3 that when it enters you create two 1/1 Insect creature tokens with flying and when you get Delirium, Insects and Spiders you control get +1/+1 and deathtouch.

The Swarmweaver is an interesting type of typal Commander in that it needs to achieve a condition first before it begins to help you with the typal strategy.

Now self mill is not a hard thing to do in green and black, the concern comes from getting as many card types into the graveyard so that we can in fact trigger Delirium.

Not only that, but we also need a decent number of Insects and Spiders in order for The Swarmweaver’s buff to be very effective.

There are a lot of puzzles to tackle, so we should start with the easiest ones first until we get to the harder ones.

The first thing I would look it is getting the right creatures for the typal synergies, and while many Insects and Spiders have situationally useful abilities, there are still some that are generally useful.

First I would look at ones that can generate creature tokens. Twitching Doll doubles as a mana rock and as a way to generate Spider tokens as the game progresses.

Not only that, but it also has dual types that can help with Delirium. There are also cards like Hornet Queen which makes four Insect tokens when they enter and is also an Insect, there is a fog effect in Arachnogenesis, Infestation Sage which makes an Insect token when it dies, and several more.

Spiders and Insects, for the most part, tend to be pretty defensive, so they can block fairly well and can also deal with flying creatures, which may come up more often then you would like.

We can lump self mill and achieving Delirium into the same pile because they inform each other.

Having ways to self mill is not the hard part, there are plenty of cards that do that. Dredge can be an effective way to achieve this, as well as the plethora of creatures that mill when they enter the battlefield.

The restriction comes with milling the right cards. Most of the time we should be able to get a land and a creature into the graveyard, but the other types can be tricky. This is where we need to rely on cards with multiple types.

Grist, the Hunger Tide is the best of both worlds because not only is it a Planeswalker, but it also counts as creature when it is not on the battlefield. Even better still, it’s plus 1 ability creates an Insect token and mills a card, potentially getting more Insects if we mill enough of them.

This can make destroying Grist tough on the opponents because they can see your Commander needs Delirium, and if you need one more card type they may hesitate in going for Grist.

There is one last problem that we need to solve, and that is how do we win the game. That’s the hardest one.

As opposed to a lot of the other typal decks that I’ve made, this one is a lot slower and needs to be a bit more grindy.

Removal needs to be plentiful as does protection for yourself rather than just focusing on getting as many of the creature type you need onto the battlefield.

A lot of the time you will probably be milling what you need, so you need to have some form of redundancy of ways of keeping yourself safe.

Fumulus, the Infestation is pretty good at making sure that you punish opponents who sacrifice their creatures by making tokens and making sure you can chip in a little more damage when your Insects attack.

Ultimately The Swarmweaver is a decent Commander, but requires plenty of set up to get really going, so you’ll need to be able to get that set up going as soon as possible.

Thank you for reading, see you tomorrow for the next Daily Commander!

Peace,

From, J.M. Casual

2 responses to “Daily Commander: The Swarmweaver”

  1. Now this is a super cool legend to build around! I really dig how you do need to put a bit of effort into getting it to work, but it looks like if you did then you’d end up with a pretty rad little deck. Maybe not the strongest one around, but then it’s nice to have options at different power levels. Especially if you play with kids like I often do.

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    1. This was an interesting Commander to look at because it needs some work to get what you want out of it, but has a solid payoff when you get it working.

      This is a Commander that I think younger players could use as a teaching tool in using the graveyard as a resource, especially if you put other Delirium cards or have casting effects from the graveyard like Flashback to show that having things in the graveyard isn’t always a bad thing.

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